How To Increase Population In Anno 1800

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Anno 1800 is a massive game with a lot of different things for players to manage. One of the most basic requirements is a sustainable population of citizens, who will fill residences and job roles as they become available. If the overall population number on a given island falls short of the available job quota, it can lead to delays in production rates or the complete standstill of certain production lines.



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Successfully managing Anno 1800‘s population mechanic is the backbone of a prosperous society, and new buildings will be unlocked once the population passes certain thresholds, which will then allow players to upgrade the residents to the next tier. New residents will spawn automatically so long as there is enough available housing and goods being traded at the local market. Equally, if the various needs of citizens are not met, they may leave altogether and thus create strain on the production chains they may have been working in. For those unsure of how to increase population in Anno 1800, this guide will explain how the system works and detail the needs of specific tiers.


How to Upgrade Population Tiers in Anno 1800

A series of buildings in Anno 1800


One of the first things players will have to build in Anno 1800 is the Farmer’s Residence. This basic structure can house Farmers, the earliest population tier, who are essential for producing many of the raw materials and goods that are later converted into more expensive luxury items. Farmers’ most basic need is that of a Marketplace building, which enables the sale of goods as well as the generation of income.

Along with this, Farmers will also require Work Clothes and Schnapps, though these can be turned off and altered if need be. If one good is deactivated, it is always worth making another one available in the Marketplace. If not, residents will grow unhappy, which can cause them to leave or even riot.


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Once the needs of a certain population tier are met and their residences become close to full, it will be possible to upgrade their housing along with their status and job suitability. Farmers can be upgraded to Workers, who can then be upgraded to Artisans, then Engineers, and finally, Investors. While these tiers go by different names in the New World and Enbesa (for players with the Land of Lions DLC), generally, they work in the same way, with the higher population tiers working to produce more complex and profitable goods but also having much higher Need demands.

Population Needs, Happiness, & Workforce Shortages in Anno 1800

A series of factories in Anno 1800

Each citizen (or rather each household) will have their own Needs that must be fulfilled through the construction and production of new buildings and consumable goods. For each of the population tiers, as well as those included in DLC content, there will be different consumer goods or buildings required to fulfill their Needs. Once the Needs have reached their maximum level, the respective household can be upgraded to the next tier of residence, which will introduce new citizens.


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Needs are split into Basic and Luxury Needs, with additional Lifestyle Needs also factoring in. Fulfilling Basic Needs will ensure that the population will increase; fulfilling Luxury Needs is optional, but doing so will increase the population’s happiness.

Population Tiers & Their Specific Needs

  • Farmers: Market, Fish, Work Clothes (Basic) – Schnapps, Pub (Luxury)
  • Workers: Market, Fish, Work Clothes, Bread, Sausages, Soap, School (Basic) – Schnapps, Pub, Church, Beer (Luxury)
  • Artisans: Sausages, Bread, Soap, School, Canned Food, Sewing Machines, Fur Coats, University (Basic) – Church, Beer, Variety Theatre, Rum (Luxury)
  • Engineers: Canned Food, Sewing Machines, Fur Coats, University, Glasses, Coffee, Electricity, Light Bulbs (Basic) – Variety Theatre, Rum, Penny Farthings, Pocket Watches, Bank (Luxury)
  • Tourists: Tourist Mooring, Bread, Variety Theatre, Restaurant, Jam, Café, Shampoo, Bar, Iron Tower (Basic) – Fur Coats, Lemonade, Jewellery, Souvenirs (Luxury)
  • Investors: Glasses, Coffee, Electricity, Light Bulbs, Champagne, Cigars, Chocolate, Steam Carriges (Basic) – Penny Farthings, Pocket Watches, Bank, Members Club, Jewellery, Gramophones (Luxury)
  • Scholars: University, Tailored Suits, Canned Food, Electricity, Seafood Stew, Telephones, Radio Tower (Basic) – Leather Boots, Rum, Bowler Hats, Hibiscus Tea, Tapestries, Clay Pipes, Gramophones (Luxury)
  • Jornaleros (New World): Market, Fried Plantains, Ponchos (Basic) – Rum, Chapel (Luxury)
  • Obreros (New World): Market, Fried Plantains, Ponchos, Tortillas, Coffee, Bowler Hats, Sewing Machines (Basic) – Rum, Chapel, Boxing Arena, Beer, Cigars (Luxury)
  • Artistas (New World): Tortillas, Coffee, Bowler Hats, Sewing Machines, Soccer Balls, Mezcal, Jalea, Beach, Perfumes, Fans, Scooter (Basic) – Boxing Arena, Beer, Cigars, Ice Cream, Samba School, Cinema (Luxury)
  • Explorers (Arctic): Canteen, Pemmican, Oil Lamps (Basic) – Heater, Sleeping Bag, Schnapps (Heat Needs)
  • Technicians (Arctic): Canteen, Pemmican, Oil Lamps, Post Office, Canned Food, Huskie Sleds (Basic) – Heater, Sleeping Bag, Schnapps, Parkas, Coffee (Heat Needs)
  • Shepherds (Enbessa): Market, Goat Milk, Finery, Dried Meat (Basic) – Musicians’ Court, Hibiscus Tea (Luxury)
  • Elders (Enbessa): Market, Goat Milk, Finery, Dried Meat, Ceramics, Seafood Stew, Illuminated Manuscript, Lanterns (Basic) – Musicians’ Court, Hibiscus Tea, Tapestries, Clay Pipes, Glasses, Monastery (Luxury)


These needs can be turned on or off in the Marketplace, which can help if certain goods are in short supply, leading to discontent among certain tiers of the populace. Alternatively (and more commonly), the production of more expensive goods can hog resources and lead to a decline in the population of the lower tiers, which ultimately leads to Work Shortages in certain production buildings, slowing or even halting their production output entirely.

To recover from work shortages, it may be necessary to close some production buildings, build more houses, and pause certain consumer goods in the marketplace. Pausing the consumption of certain goods may help temporarily in certain areas, but if prolonged, it may lead to discontent and even rioting among the affected populace.

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Anno 1800

Released
April 20, 2019

Genre(s)
Real-Time Strategy , Simulation

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