What to Expect From One Dungeons and Dragon’s 2024 Player Handbook

Highlights

  • D&D’s 2024 update will include small rule changes like Exhaustion rework & new actions like Study and Magic.
  • Efforts to bridge the Martial-Caster gap include weapon masteries for martials, buffs to rogue, & revised monk class.
  • The revised PHB in 2024 will address sensitive issues by changing terminology from ‘race’ to ‘species’ and removing bioessentialist lore.



A major rules update is on the way for the fifth edition of Dungeons and Dragons, one that looks to be codifying all the minor evolutions the system has seen over the decade. In addition, this update will come with some big changes to Dungeons and Dragons in response to fan critiques.

This update to D&D‘s rules will come with a new release of the game’s three core books. The most important of these, the Player’s Handbook, will be released in late 2024. The rest of D&D‘s new rulebooks will also arrive soon, with the remastered Dungeon Master’s Guide coming in late 2024 and the revised Monster Manual reaching fans in early 2025. All three books will be taking on some key changes, which have been clarified across OneD&D playtests, interviews, statements, and declarations at Wizards of the Coast’s 2023 Creator Summit. Fans can also look at the changes made in recent sourcebooks and adventure modules for clues to further changes.


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What D&D Fans Can Expect From 2024’s Updated Player’s Handbook

A Variety of Small Rule Changes

There are many things that could be tweaked about D&D 5e, and the upcoming PHB is looking to provide. The current playtests have confirmed multiple small-scale rule changes, such as the Exhaustion mechanic—which was reworked in the OneD&D playtest to be more consistent. Assuming the most recent playtest materials hold up, the 2024 PHB will also confirm that players can voluntarily fail saving throws, introduce new actions like Study, Search, Magic and Influence, bring about the Dazed condition, and much more.


Attempts To Bridge The Martial-Caster Divide

Fans who are into the weeds of 5e’s design will have heard of the divide between D&D‘s martials and casters. This describes the idea that martials (barbarians, fighters, monks, and rogues) are far less powerful than casters (bards, clerics, wizards, etc.), sporting far fewer options given their lack of spellcasting. There are multiple ways that the existing playtest material for the 2024 PHB has tried to bridge this gap, with the most notable being weapon masteries. Weapon masteries are traits that allow martial characters extra bonuses when they attack—such as AOE damage, moving enemies, or imposing disadvantage.

Of course, with reworks to all classes comes buffs to many martials. Players have voiced approval for the new rogue which, in addition to receiving weapon masteries, will be able to spend sneak attack damage dice on debuffs by level 5. The real star of the show, however, is D&D 2024’s revised monk. One of 5e’s weaker classes, the monk is finally getting the boost it deserves. From more efficient abilities that cost less to use, to the ability to regain resources when inititiative is rolled, to more utility from class abilities like Deflect Attack, the new monk will be a gamechanger if it sticks to what’s been laid out in its UA.


No Artificer

Jeremy Crawford, the lead rules designer for WOTC, has confirmed that the artificer will not be one of the core classes coming with the revised PHB. This is something of a missed opportunity, especially considering how few new classes have come out for D&D in recent years, with the artificer being the only non-PHB class to officially release for 5e. Still, fans can find many third-party classes on sites like DMsguild and through independent publishers like Ghostfire Games and MCDM.

Sensitivity Changes

The 2024 PHB will be taking steps to address some problematic aspects of D&D, notably by switching the term ‘race’ to ‘species’ and separating ability score bonuses from species. The fantasy humanoids fans play as don’t really fit the term ‘race’, and the use of coding in their cultures while designating some as wholly ‘evil’ is arguably colonialist. In addition to removing bioessentialist lore and mechanics, monks will see their Ki points renamed to ‘discipline points’ in an effort to prevent the exoticization of Asian cultures.


dungeons-and-dragons-series-game-tabletop-franchise

Dungeons and Dragons

Created by Gary Gygax, Dungeons & Dragons is a tabletop game in which players craft their own worlds and band together to take on adventures through mysterious realms outlined in companion materials. One of the best role-playing games ever made, it has been adapted into a variety of video games and other media.

Franchise
Dungeons & Dragons

Original Release Date
1974-00-00

Designer
E. Gary Gygax , Dave Arneson

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