Semi-Finals and Final Round Results

After only being available in Japan for a few years, the mecha action RPG Megaton Musashi W: Wired is available for the entire world. Ahead of its April 25 release, however, Game Rant and several other outlets were invited to Japan to check out the Level-5 game and participate in a tournament. Each outlet would represent their country of origin, with Game Rant representing Team USA.




Because Megaton Musashi W: Wired‘s multiplayer gameplay is in 3v3 scenarios, every team was composed of one outlet member and two others. To complete Team USA, we were joined by Alexander Reton and Stazi, and we worked together to push our way through the Megaton Musashi World Cup, one grueling battle after the next.


Megaton Musashi World Cup Opening Recap

For full details on the prelude and first round of the Megaton Musashi World Cup, please click
HERE
.

The Megaton Musashi World Cup participants consisted of the following:

  • USA (represented by Game Rant)
  • UK (represented by TheGamer)
  • Japan (represented by Famitsu)
  • China (represented by Gamersky)
  • France (represented by Jeuxvideo)
  • Germany(represented by Webedia Gaming Network)
  • Spain (represented by 3DJuegos)
  • Italy (represented by Everyeye)


The following team would make it into the Semi-Finals:

Team

Round 1 Results

USA (Game Rant)

Won – Moved on to the Semi-Finals

UK (TheGamer)

Won – Moved on to the Semi-Finals

Japan (Famitsu)

Won – Moved on to the Semi-Finals

China (Gamersky)

Won – Moved on to the Semi-Finals

France (Jeuxvideo)

Lost in the first round

Germany (WGN)

Lost in the first round

Spain (3DJuegos)

Lost in the first round

Italy (Everyeye)

Lost in the first round

Megaton Musashi World Cup Semi-Finals and Final Round

Round 2: USA vs. UK


Our second match was against the UK. Utilizing our experience from the first round, we decided to make sure that we remained closer than we had previously. We also wanted to leverage distance a bit more in this fight, while also not being too close to each other in case the other team received some form of special or combo ability. The strategy worked out well. Because of our relative closeness, we were able to turn most 1v1s into at least 2v1s and keep the UK’s teammates picked apart. Remaining coordinated on our end, while ensuring they couldn’t really be on their end, saw us snag this victory around the 3-minute mark. Of course, there was a bit of luck in this, and it felt it could go either way until we locked in that final kill.

It’s also worth noting that the “cost” of a Mech is important, as that determines how much of the game bar is consumed when respawning. Because our builds were lighter as a whole, it seems each of our deaths did not tip the scale as much as the UK’s deaths.


Round 2: China vs. Japan

Round 3: USA vs. Japan

The final round saw us go face-to-face with Japan. We decided to rely on the same strategy we did against the UK, but we wanted to also make sure we were more deliberate in our movements and focus more on picking up special abilities. Any sort of combo or special ability in Megaton Musashi W: Wired can be a game-changer, and that’s exactly what netted us the victory here. After some back and forth in the opening, we managed to take a small lead by eliminating two opponents at the same time. However, a member of our team was about to be killed by the third opponent, and we narrowly closed the distance to pop a combo move. Our teammate still died, but because of the combo move eliminated the opponent as well, this death was effectively a net zero in gains/losses for each side.


Realizing we had the advantage, we pushed on the team as they tried to re-coordinate, and this disruption saw us pick them off until there was one left again. It was still close, as it felt like one mistake would see them turn the momentum against us, but we quickly cinched the victory here—ending the match around three minutes again. This victory required a lot of coordination in and out of the match, and victory was never guaranteed for a second. The tension was palpable in the room, and luck certainly played a key role in this victory. Ultimately, it was an honor to win the Megaton Musashi World Cup against every skilled team we faced, but what best defines the Megaton Musashi World Cup isn’t the trophy – it’s what happened afterward.

The Megaton Musashi World Cup Closing Ceremony


After the match, we shared a few words with Japan’s team before being joined by Level 5 CEO Akihiro Hino for his closing remarks. After the event came to a close, everyone gathered around for pictures and everyone in the room could be seen and heard discussing the various matches. “Enemies” quickly turned to friends, and it was the most well-spirited post-event environment we’ve ever seen. Mr. Hino, later on, would tell us that it’s Level-5’s goal with Megaton Musashi W: Wired for people to not think in values of winning or losing, but of coming together as teams and enjoying the teamwork pushed in the gameplay. That’s what it felt like at the end of the World Cup, and that’s what defined the event for us.


We could not have won without our own teammates, of course, but more than that, each opposing pairing was essentially a team. We faced off on opposing sides, but we had also come together to create these incredible moments of gameplay that are hard to quantify but easy to remember. Somehow, Megaton Musashi W: Wired entwines its PVP gameplay with hope and teamwork instead of sweaty competition, and that feeling was no more concrete than it was when the Megaton Musashi World Cup came to a close all too soon.

Megaton Musashi W: Wired is available worldwide now for PC, PS4, PS5, and Switch.

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