Hardest SNES Games Published By Capcom, Ranked

Highlights

  • Capcom’s Disney collaborations produced beloved platformers like
    DuckTales
    and
    Chip ‘n Dale Rescue Rangers
    .
  • Breath of Fire
    offers challenging gameplay but becomes easier with time and modern guides.
  • Disney’s Aladdin
    on SNES is known for high challenge levels, especially in platforming segments.



It shouldn’t need saying but Capcom was at the height of their power in the 90s. They were firing on all cylinders in the arcades and on consoles like the SNES. Some games exploded on both scenes like Street Fighter 2 which help define a genre.

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One of the best deals Capcom struck was with Disney, as they helped make some truly beloved platformers. This deal began on the NES with titles like DuckTales and Chip ‘n Dale Rescue Rangers. There were plenty more on the SNES and they weren’t easy either. A lot of Capcom games beyond Disney tie-ins were quite tricky, and here’s how they all rank.


8 Breath Of Fire

GameFAQs Difficulty: 3/5

A scene featuring characters in Breath Of Fire 1


Breath of Fire

Released
April 3, 1993

Genre(s)
JRPG

Breath of Fire is one of Capcom’s forgotten RPG franchises which they have very little of. The hardest game in the series is on PS2, Breath of Fire: Dragon Quarter, which is borderline unfair. With the original game, it’s just a bit difficult to get used to the grinding. Like any good RPG, it can become easier the more time players put into it. Battles aside, sometimes the quests are a bit obtuse, but thankfully, there are plenty of modern guides and videos to help with that.

7 The Magical Quest Starring Mickey Mouse

GameFAQs Difficulty: 3/5

Fighting a boss in The Magical Quest Starring Mickey Mouse


The Magical Quest Starring Mickey Mouse

Released
November 20, 1992

Genre(s)
Platformer

How Long To Beat
2 Hours

Capcom made a lot of great games starring Mickey Mouse during this generation, including The Magical Quest Starring Mickey Mouse, which was the first in an SNES trilogy. Mickey can pick up objects and toss them at enemies, like boxes or apples, but his main power can be found at dressing kiosks. Players can transform into various costumes and get powers like the firefighter costume which gives Mickey a hose to spray water with. It’s another game that doesn’t have an incredibly brutal challenge, but Mickey’s health isn’t that high, and some of the platforming segments can be tricky.

6 Disney’s Aladdin

GameFAQs Difficulty: 3/5

Jumping around in Disney's Aladdin (SNES)

Disney’s Aladdin

Released
November 11, 1993

Developer
Virgin Games USA, Disney Software

There were two major console games based around Disney’s hit animated action-adventure comedy, Aladdin, both simply called Disney’s Aladdin. Capcom made the SNES version, while Virgin Interactive made the Sega Genesis version. Some prefer the Sega Genesis game because Aladdin got a sword, whereas the SNES counterpart could throw apples like Mickey.


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Both games have high challenge ratings, though, no matter what Aladdin uses for a weapon. The hardest part has to be the platforming on SNES because it can be unforgiving.

5 X-Men: Mutant Apocalypse

GameFAQs Difficulty: 3/5

Climbing a wall in X-Men Mutant Apocalypse

X-Men Mutant Apocalypse

Released
November 4, 1994

X-Men: Mutant Apocalypse is a great game to bring up now since Disney started the X-Men animated reboot. While this game wasn’t directly a tie-in to the 1992 cartoon, it was certainly inspired by it. Players could begin with a wide assortment of X-Men, from Wolverine to Psylocke, who had introductory levels. If a hero lost all of their lives, then players could move on to someone else. If played poorly, it would be hard to finish the game without a big party. So, there was effectively a permadeath feature implemented to keep things interesting.


4 Disney’s Goof Troop

GameFAQs Difficulty: 3/5

Exploring the world in Goof Troop

  • Platform(s): SNES
  • Released: 1993-07-01
  • Developer(s): Capcom

Disney’s Goof Troop is the final Disney-backed Capcom game worth discussing on the SNES. It’s significant because Shinji Mikami worked on it, who most may know as one of the core creators of the Resident Evil franchise. The DNA can be seen blatantly in Disney’s Goof Troop because there are puzzles galore in this one. They’re what makes the game hard, although the combat is weak, too, making it hard to take out the game’s many pirates. Internet guides can alleviate some of the challenge now, but that defeats the purpose of a puzzle adventure like this.


3 Mega Man & Bass

GameFAQs Difficulty: 4/5

Mega Man vs Bass in Mega Man & Bass (SNES)

Mega Man & Bass was originally released late into the SNES’ life cycle in 1998. This was in Japan only, but the West eventually got it in 2003 on the Game Boy Advance and the difficulty was lowered a bit. The controls weren’t as stiff, and there were some other balance changes as well, like for damage counters.

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Mega Man & Bass, like most games in the series, saw Mega Man fighting bosses and collecting various upgrades as usual. The big gimmick behind this spinoff was Bass being added as a playable character, and his mode was the hardest in the game.


2 Demon’s Crest

GameFAQs Difficulty: 4/5

Fighting enemies in Demon’s Crest

  • Platform(s): SNES
  • Released: 1994-10-21
  • Developer(s): Capcom

Demon’s Crest is a spinoff of the Ghosts ‘n Goblins series and not the first, either. This one starred the Red Arremer, which was a gargoyle-like enemy found in most of the games. It could fly and shoot fire, and players could collect new powers for it as well. All in all, it offered players more gameplay options for combat and exploration than the mainline games. In some ways, these features made it easier, but it still had the brutal lining of a Ghosts ‘n Goblins game, especially when it came to boss battles.

1 Super Ghouls ‘n Ghosts

GameFAQs Difficulty: 5/5

Fighting enemies in Super Ghouls 'n Ghosts


  • Platform(s): SNES, GBA
  • Released: 1991-10-04
  • Developer(s): Capcom

Super Ghouls ‘n Ghosts is, without a doubt, the hardest game Capcom made for the SNES and one of the hardest overall on this system. It goes beyond unfair because the various monsters could pop out of nowhere. With health options being low and power-ups being scarce, players had to basically creep through levels with their finger on the trigger to get anywhere. Death would send players back to checkpoints, which were few and far between, and once all lives were lost, that was it. Quite a few cartridges of Super Ghouls ‘n Ghosts were assuredly tossed around rooms back in the day.

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