Europa Universalis 4: Easy Countries For Beginners

Players aiming to recreate or forge new histories in grand strategy games may appreciate the depth Europa Universalis 4 offers, especially with its near-400-year coverage that allows players to see their chosen countries blossom into their current states at the beginning of the 19th Century, or find ways to restore extinct empires to their former glory.



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While Europa Universalis 4 allows players to play as any nation existing in 1444, certain countries become ideal for newcomers due to their ideal starting position. Moreover, certain countries allow beginners to EU4 to learn both the game’s core and advanced mechanics, as well as enjoy its more intricate systems.

Updated on April 24, 2024 by Rhenn Taguiam: With May 8, 2024 marking the release date of the upcoming Winds of Change DLC for Europa Universalis 4, fans of the grand strategy title may be interested just how this update can expand on the many countries and the complex mechanics the game has to offer. With gameplay and historically-accurate events and making waves across the title’s continents, fans may want to start training in the game’s mechanics before trying out these revamped features. Among countries players should consider trying would be areas with missions that focus on building nations, a relatively flexible country with moderately-difficult mechanics, and a superpower that starts big for a player’s convenience



14 Brandenburg

Learn Nation-Building Mechanics For Expanded Gameplay

Brandenburg

Primary Culture

Saxon (Germanic)

Capital Province

Berlin

Government

Feudal Nobility

State Religion

Catholic

Technology Group

Western


Players who want to analyze nation-building in their Europa Universalis 4 gameplay could start this journey with Brandenburg. While Brandenburg can lead to flexible playthroughs, it’s dependent on an alliance with Poland for convenient starting assistance. From here, players can approach the game in a variety of ways. Going for the slow burn means hitting Stettin with allies (Mecklenburg, Hesse, and Austria) before expanding into Wolgast after Poland’s war with the Teutonic Order. Alternatively, Brandenburg can get aggressive and vassalize Saxony as soon as possible and wait for the opportunity to buy Neumark from the Teutonic Order.

Both strategies make it ideal to expand Denmark to the Northand into Novgorod to form Germany or Prussia. Alternatively, players of the grand strategy game can follow Brandenburg’s mission tree, where they should guarantee Anhalt for another personal union, claim the Ansbach throne, and rival smaller nations within the Holy Roman Empire to block any chances of them allying with stronger countries. Come December 1444, players can declare humiliate wars and win against Luneburg, Mecklenburg, and other smaller nations for Monarch Points. This should hasten the development of the Renaissance, which should make other objectives easier to pursue.


13 Sweden

Flexible Nation For Various Playstyles

Sweden in EU 4

Primary Culture

Swedish (Nordic)

Capital Province

Stockholm

Government

Feudal Nobility

State Religion

Catholic

Technology Group

Western

Players who appreciate a decent challenge with a flexible starting nation can learn the game’s more complex mechanics through Sweden. Granted, Sweden demands slight urgency in dealing with its more aggressive neighbors. However, its solid foundation of a decent army, National Ideas, and mission tree can open up a fun playthrough for players who eventually get their rhythm.


As Sweden, players should ideally gain independence from Denmark as soon as possible. This positions them as Denmark’s rivals and slowly becomes a force to reckon with. Given the right circumstances, Sweden should have wiggle room to conquer Poland and/or Muscovy before they become threats (as the Commonwealth and Russia, respectively), usually by allying with one to wage war on the other. Expanding into Germany may require releasing Finland and other provinces to join the Holy Roman Empire and avoid incurring the Emperor’s wrath, although a sufficiently powerful Sweden could aim to become the Emperor themselves.

12 Cologne

Learn To Adapt To Being Part Of The Holy Roman Empire

Cologne


Primary Culture

Rhenish (Germanic)

Capital Province

Koln

Government

Clerical State

State Religion

Catholic

Technology Group

Western

As part of the Holy Roman Empire with the Kingdom Rank, Cologne enjoys having powerful allies at the onset of the grand strategy game. Its convenient access to the English Channel can slowly build Cologne into a powerhouse, with the Emperor’s backing giving them room to play offense and rely on imperial assistance on defense.


It’s ideal for Cologne starts to focus on religion to maximize their potential in the mid-game. Cologne should ally Mainz and Trier and expand into territories needed for their missions before the Reformation. It’s also ideal for Cologne to focus on gaining Devotion through the Diet and get an heir who focuses on Papal Influence. Should Cologne successfully switch cultures to Dutch and from the Netherlands, their position as an electorate can guarantee the maintenance of their allegiance to the Empire.

11 England

Powerhouse Status Gives Players Wiggle Room For Experimentation

England in EU 4

Primary Culture

English (British)

Capital Province

London

Government

English Monarchy

State Religion

Catholic

Technology Group

Western


Players who want to go big at the onset of their 4X experience should consider England. Due to its starting position, players can pursue their missions and objectives without worrying much about the rest of the continent. Their proximity to English Channel, arguably the game’s best Trade Node, allows England to reap economic benefits faster. In this regard, England could form Great Britain and secure global dominance by slowly colonizing both Americas.

This dominance is especially present in the early-game, as England’s starting position as an isolated island allows it to reign supreme in the seas – especially with the game’s bad AI when it comes to naval battles. England’s position allows it to create allies quickly, making much of its missions up to the formation of colonial Great Britain much easier to accomplish should players know what they’re doing.


10 Japan (Daimyo)

A Mini Game To Explore Extremes

Best Starting Countries - Oda

Primary Culture

Togoku (Japanese)

Capital Province

Kyoto

Government

Shogunate

State Religion

Shinto

Technology Group

Chinese

Unlike other nations, starting as Japan in Europa Universalis 4 plunges them straight into the Warring States period. This puts them in charge of a Daimyo whose main goal is unifying Japan by defeating other Daimyo and securing control over Kyoto. It’s only after doing this that players can expand their horizons outside the Land of the Rising Sun, which means accomplishing this should be their main priority.


In turn, playing Japan encourages newcomers to find ways of optimizing their colonization approach on a smaller scale, with more complex game principles such as hyper-optimization through the right Daimyo choice, deliberate loans, and forced bankruptcy also being viable options when expanding beyond Japan. After unifying the Shogunate, players can fight the weaker Korea to access their navy. Players may make an alliance with the Ming or wait for European explorers, with either option expanding Japan’s interests in either the East or the West, respectively.

9 Korea

Setback Leads To Flexibility

Best Starting Countries - Korea


Primary Culture

Korean (Korean)

Capital Province

Hanseong

Government

Hermit Kingdom

State Religion

Confucian

Technology Group

Chinese

Using Korea will teach newcomers to Europa Universalis 4 gameplay to work their way around unique cultural setbacks while at the same time capitalizing on Korea’s own cultural flexibility. Thanks to the nation’s strong starting leader, players can remove disadvantages such as wartime stability hits, internal unrest, and literary purges by completing specific Missions. Interestingly enough, the completion of said Missions should slowly set up Korea for more diverse plays.


Developing its provinces to Level 6 opens opportunities for Korea to form both Manchu and Japan depending on the player’s progress. Instead of choosing one or the other, players can “min-max” by forming into Manchu and then switching to Japanese culture to form Japan and acquire the nation’s ideas. Afterward, they can switch back to Manchu to secure the Chinese cultural union. Alternatively, players can simply focus on eliminating Japan and Ming to secure their trade routes, as their expansion can hinder Korea’s growth.

8 Vijayanagar

Positioned Perfectly To Create An Empire

Best Starting Countries - Vijayanagar

Primary Culture

Kannada (Dravidian)

Capital Province

Vijayanagar

Government

Nayankara System

State Religion

Hindu

Technology Group

Indian


The status of Vijayanagar as India’s strongest Hindu nation is only hampered by its rival Bahmanis Sultanate to the north, although weaker nations surrounding the City of Victory should be ripe for the taking in the eventual creation of the Empire of Bharat. Its decent starting position and a more apparent rival in the form of Bahmanis, as well as Bengal or Orissa, allows players to know immediately which nations to stay wary of.

The main goal of players in the early game is to remove Bahmanis, which they can do by first securing Malwa as an ally and slowly annexing territories in the Malabar. When players reach their Force limit, they can declare war on Bahmanis with backup after promising lands to the Malwa and breaking the allegiances between Bahmanis and its allies. Succeeding on this route gets Vijayanagar’s largest rival out of the way, opening more doors for a more aggressive experience similar to the Ottomans.


7 Ayutthaya

Lack Of Strong Neighbors Opens Expansion

Best Starting Countries - Ayutthaya

Primary Culture

Siamese (Tai)

Capital Province

Ayutthaya

Government

Mandala System

State Religion

Theravada

Technology Group

Chinese

Situated in Southeast Asia, Ayutthaya was the region’s major power despite its beginnings as a tributary to the Chinese Ming in 1444. While Ayutthaya begins with potential wars against the Khmer Empire and its Burmese neighbors, vassals via the northern Sukhothai and southern Ligor can give players allies at the onset.


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Thanks to their status as a Ming tributary, Ayutthaya always has allies against aggressive India or even European powers. This layer of protection gives Ayutthaya the advantage of time to bolster its forces, first by conquering Khmer and then Lan Xang as well as Dai Viet. Despite its relative strength, Ayutthaya’s position in Southeast Asia can make resupplies much harder, discouraging careless wars in favor of tactical attrition efforts.

6 Austria

Dominate Diplomacy Early With The Roman Empire

Best Starting Countries - Austria

Primary Culture

Austrian (Germanic)

Capital Province

Wien

Government

Austrian Archduchy

State Religion

Catholic

Technology Group

Western


Players who start their Europa Universalis 4 journey as Austria begin with a larger responsibility: making history as Emperor of the Holy Roman Empire. Its location in Central Europe, and being surrounded by various other nations, offers players the unique experience of domination through diplomacy. Thanks to Austria possessing more Diplomats and Relationship Slots as Emperor, Personal Unions could be the nation’s saving grace against brewing military powers such as the Ottomans.

Austria’s missions offering Personal Union Casus Bellis to its neighboring nations also encourages players to time their war efforts. For instance, fighting similarly-sized Bohemia may be a matter of who can get the most mercenaries. Afterward, improving relationships with the nation could transform them into allies in the player’s PU CB versus Hungary and Milan.


5 Kilwa

Start Strong To Prepare For Later Challenges

Best Starting Countries - Kilwa

Primary Culture

Swahili (East Bantu)

Capital Province

Kilwa

Government

Eastern Plutocracy

State Religion

Sunni

Technology Group

East African

Instead of starting in classic Europe, players in their first Europa Universalis 4 playthrough may enjoy their first campaign as Kilwa. Positioned in East Africa, Kilwa starts in a favorable position along the Swahili Coast and begins the game with better access to tech compared to its counterparts. Due to the relative distance of potential enemies from Europe, Kilwa players should have time to improve the country’s overall territory and resources.


Theoretically, players can stabilize their economy by securing all gold mines within South Africa while strengthening their overall presence through buffs provided by Missions. Whereas Europe will likely expand into Africa, Kilwa should instead focus on colonizing Southeast Asia and trading with the rest of the continent. Timing will be key with Kilwa, as future expeditions from Portugal, Spain, and the Ottomans will position them as threats to the player’s expansion.

4 Portugal

Dominate The Game With Trade

Best Starting Countries - Portugal


Primary Culture

Portuguese (Iberian)

Capital Province

Lisboa

Government

Portuguese Monarchy

State Religion

Catholic

Technology Group

Western

With neighboring Castile busy with its Reconquista, Portugal is left to ponder its potential to expand its borders. Courtesy of Henry the Navigator, Portugal has become a powerhouse in both shipbuilding and navigation, making the country perfect for exploration and trade-centric runs away from typical Europa Universalis 4 gameplay that explores more interpoliticking. For more peaceful playthroughs, players can ally with England for their mission and join forces with Castile to avoid being in the crossfire of their own colonization efforts.


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In this manner, players can learn the ropes of creating expeditions towards sought-after Morocco and high-development African provinces to get ahead of the pack in terms of exploration. More aggressive plays may involve allying with Aragon instead to oppose Castile, stopping it from forming Spain in a bid to prevent its rise as Portugal’s competitor for colonization.

3 Castile

Train Nation-Building With The Reconquista

Best Starting Countries - Castile

Primary Culture

Castilian (Iberian)

Capital Province

Toledo

Government

Feudal Nobility

State Religion

Catholic

Technology Group

Western


Ever determined to finish the Reconquista and unite the Iberian Peninsula, playing Castile in this grand strategy game becomes the player’s best exercise in annexation for the purposes of country creation. While modern-day countries can be created in Europa Universalis 4, the formation of Spain is a part of Castile’s national Missions that actively reward players upon the completion of its mission trees.

Unlike other nation-building playthroughs, Castile makes it much easier for players to accomplish their Iberian ambition by starting the game mid-Reconquista. This ensures Castile already has a large army to begin with, as well as a trade node via Sevilla from which it can extend its market influence. Among the best opening moves for Castile would be befriending Portugal, unlocking Exploration Ideas, and beginning Reconquista anew by conquering Navarra before expanding into Granada and North Africa.


2 Ottomans

Headstart Encourages Early-Game Domination

Best Starting Countries - Ottomans

Primary Culture

Turkish (Levantine)

Capital Province

Edirne

Government

Ottoman Government

State Religion

Sunni

Technology Group

Anatolian

Courtesy of the leadership of Mehmed II, the Ottomans in a player’s Europa Universalis 4 playthrough is at the crux of a milestone. Should he succeed in conquering Byzantium, he can become history’s Mehmed the Conqueror, who can extend his reach to Anatolia, the Balkans, and even the Mamluk of Egypt and Syria. Gameplay-wise, the Ottomans start any EU4 game possessing decent earnings and an advanced military capable of going toe-to-toe with potential rivals.


Waiting for the “Crusade of Varna” to pass gives the Casus Belli to declare war on Byzantium, which players can do at the onset to claim Constantinople, a valuable trade node. Players opting for aggressive plays will appreciate the Ottomans’ early military advantage, encouraging them to go all out in aggressive expansion towards nearby countries.

1 France

Experience All Major Mechanics In The Game

Best Starting Countries - France

Primary Culture

Francien (French)

Capital Province

Paris

Government

French Feudalism

State Religion

Catholic

Technology Group

Western


The truce after the Hundred Years War has given France a much-needed reprieve from its deadly battle with England, leaving players open to enjoying their Europa Universalis 4 gameplay with the Kingdom of France prepared to rebuild its power. This flexibility opens France as one of the player’s best options to start the game, especially since it tackles most (if not all) major mechanics the game has to offer: conquest and reconquests, vassalization, personal unions, aggressive expansion, and colonialism.

France should consider attacking England due to their possession of a stronger infantry, while allying with Scotland bypasses England’s navy via land access, and allying with Castile handles any Portuguese reinforcement. Post-war France is encouraged to pursue French culture group nations, as conquering them lessens aggression expansion impact. Should players have enough firepower to take on Byzantium, France may be able to construct a quick Roman Empire.


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Europa Universalis 4

Released
August 13, 2013

Genre(s)
Strategy

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