Best Games That Slowly Turn You Into The Villain

Highlights

  • Sometimes playing as the bad guy can offer a refreshing change of pace from the typical hero narrative in video games.
  • Making evil choices in games like Fable can lead to dire consequences and dark character transformations.
  • Games like Infamous and Far Cry 3 explore the impact of power on characters, showing how choices can lead them down a villainous path.



Most stories follow some form of the tried and true hero’s journey. Some video games will then work to subvert those expectations, having players traverse their carefully crafted stories from what many would consider the wrong, or evil, side of the fence.

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20 Games That Let You Play As The Bad Guy

Playing the virtuous hero who saves the day game after game gets stale, so it’s always interesting when a game lets you play as the bad guy.

Others take it a step further, allowing the player to watch as a character they spend hours controlling first-hand spirals into what could only be described as a bona fide villain. And sometimes that fall might be a direct result of the choices made throughout a given playthrough.


1 The Last Of Us Part 2

Accompany Ellie On A Quest For Revenge

ellie-angry-the-last-of-us

What Makes You The Bad Guy?

  • Players embark on a quest predicated on revenge
  • Mercy against those who wronged Ellie isn’t an option


At the beginning of The Last of Us Part 2 it’s clear that Ellie has been able to spend several years simply growing up, enjoying her teen years. She and Joel have fallen out over his decision to save her from the Fireflies at the end of the last game, robbing her of the chance to effectively save the world.

That anger morphs into something else entirely, though, when she, and frankly, the player, experiences the tragic loss of Joel shortly after the title card. The many hours that follow see Ellie on a quest for revenge, falling deeper into darkness. Something that Ellie seems to realize during her confrontation with Mel and Owen in a Seattle aquarium that leaves them and Mel’s unborn baby dead. Yet Ellie’s rampage continues.

2 Undertale

Become A Monster Murderer

Undertale Genocide Run with Sans


Undertale

Released
September 15, 2015

Developer(s)
Toby Fox

What Makes You The Bad Guy?

  • The goal of a genocide run is to leave no monsters alive.
  • Enemies often comment on how evil the player is.

The player-named child protagonist spends Undertale trying to escape the mysterious underground world they find themselves in, and might make a few deadly mistakes along the way. But that’s ok, as Sans’ ending message to the player will highlight some of the bad, but will ultimately not be too scathing.

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However, if players eventually try an aptly named Genocide run, things go a bit differently. “Enemies” will beg for mercy or show genuine hatred toward the player as their lives are taken. Sans’, too, keeps things much shorter, as there’s not much left for him to comment on. As messed up as they can be, these runs will effectively reframe much of the game, as well as the players’ morals, through a pretty villainous lens.


3 Infamous Series

Take On A Villainous Role

Delsin Rowe fighting an enemy

  • Infamous inFamous 2
    Platform(s) PS3 PS3
    Released 2009-05-26 2011-06-07
    Developer(s) Sucker Punch Sucker Punch
    Genre(s) Action-Adventure Action, Adventure

What Makes You The Bad Guy?

  • Villainous choices can be made periodically throughout the story
  • Choices can lead to power at the cost of personal tragedy

Both Cole and Delsin are living regular lives before their adventures begin, with the former, a regular deliveryman, while the latter is a lovable artistic delinquent. Both simply trying to make a living as normal people. After they each get their powers, though, their futures are decided by what kind of super individual they want to be.


It might be fun for players to let loose with their newfound abilities. But, letting that power get to their heads can lead to making some evil decisions, which then turn into dire consequences. For instance, in Infamous 2, Cole can find himself taking the life of his best friend, while in Infamous: Second Son, Delsin can be exiled from his community if he loses himself to the dark side.

4 Far Cry 3

The Island Has A Marked Effect On Jason

Jason Brody

Far Cry 3

Released
November 29, 2012

What Makes You The Bad Guy?

  • The island’s influences turn Jason into a killer
  • Players can choose to abandon their friends at the end of the game


The doe-eyed main character of Far Cry 3, Jason Brody, and his friends are having a fun, debauchery-laden outing in a foreign country when the game opens, leading to them drawing the attention of some murderous pirates looking for their next score. It’s clear that none of these partyers came equipped to deal with such a harrowing situation.

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After they escape from captivity and the murder of his brother, Jason has to adapt to the cutthroat rules of Rook Island if he wants to survive. He learns his way around guns and melee weapons and does some side jobs for the natives of the island, who, of course, aren’t really who they seem. This culminates in the player’s final choice, where they can choose to succumb to the call of the island and ultimately be sacrificed.

5 Fable

Become Hated By The People

Pure Evil Character In Fable Anniversary


Fable (2004)

Released
September 14, 2004

Genre(s)
Action RPG

What Makes You The Bad Guy?

  • Committing evil acts can eventually make the player grow horns
  • Things like making blood sacrifices can be made to negatively affect alignment

Fable‘s story starts off innocent enough, putting players in the shoes of a young kid doing odd jobs to buy their sister a birthday present. But after their village is attacked, they’re set on a path to become the warrior they have always dreamed about.

What kind of warrior is up to the player, with many deciding that being bad is the best way to get what they want. Of course, some story decisions will help in making strides toward becoming evil, like choosing to finish off the main character’s childhood friend in The Arena. Everything from murder to double-crossing allies to spousal abuse can negatively affect alignment, and even change the way the player looks.


6 Mass Effect Trilogy

Save The Galaxy By Any Means Necessary

jane shepard holding shotgun in hand on horizon

What Makes You The Bad Guy?

  • Choices during missions can align the player with some of the game’s more seedy NPCs
  • Evil decisions will follow the player into the sequels

Mass Effect is all about navigating nasty politics while trying to save the people from a growing existential threat in the Reapers. As the story begins, Commander Shepard is seen as a good option for someone who can do just that. Renegade players work to prove those suits wrong at just about every turn, though.

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By the third game in the series, players will have made tons of decisions coloring the nuances of Shepard’s journey. They may have killed Mordin to stop him from curing the Genophage or punched reporter Khalisah al-Jilani in the face. Regardless, a Renegade playthrough is full of hilarious, and at times, far-reaching consequences that rear their heads in future games.


7 Spec Ops: The Line

Combat Can Change A Man

The key art for 2012 third-person shooter Spec Ops: The Line, depicting main character Captain Martin Walker.

Spec Ops: The Line

Released
June 26, 2012

Developer(s)
Yager Development

Genre(s)
Third-Person Shooter

What Makes You The Bad Guy?

  • Players commit war crimes
  • The main character’s sanity is affected by his progressively bad choices, further clouding his judgment

Captain Walker seems like a stand-up soldier, following his orders to save Colonel Konrad from a disheveled Dubai. A commendable mission, that, when completed, would surely provide some well-deserved accolades to the Captain and his squad. However, what follows is a descent into madness that has the player evaluating their own moral compass.


Choices are presented to the player, but none of them hold any real bearing on the story, as the “bad” thing often happens anyway. For example, the decision can be made not to use white phosphorus on what is thought to be enemy combatants, but the game won’t progress unless the deed is done. And none of the endings to the game allow the player to come back from what went down during the previous few hours. These impossible decisions’ true purpose is to show the player just how far a situation like this can drag someone down.

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6 Games that Make You Feel Like the Bad Guy

These games and franchises can make players feel like they’re the villain and leave them with feelings of guilt and regret long after they’re done.

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